Fast Texture-Based Interference for Synthetic Holography
نویسندگان
چکیده
We present a new texture-based method for holographic imaging. The geometric input data is transformed into what we call a holographic equivalent, which consists of texture-mapped rectangles. The textures represent complex-valued wave patterns originating from geometric primitives of the object to be imaged. We show how to exploit OpenGL and graphics hardware in order to simulate interference. A speed up of a factor of about 35 is achieved compared to a traditional hologram generation method. This now enables real-time, full-parallax hologram generation for moderate object complexities and hologram resolutions.
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